kickstarter:

Our second million dollar project. Tim Schafer’s project just passed $1M in funding, in less than 24 hours, from more than 26,000 backers. That is incredible.

So I’ve never actually played ay Tim Schafer games - though now I think I may have to, but I have been following this project (and the rumoured Notch backed Psychonauts 2) and it’s amazing. This is genuinely really exciting just as an alternative fundraising model for gaming (that clearly can work). Will be fascinating to see what this fundraiser will lead to now that they’ve tripled their target in a little over 24 hours (It’s past $1.2 million).Also great day for Kickstarter! 

kickstarter:

Our second million dollar project. Tim Schafer’s project just passed $1M in funding, in less than 24 hours, from more than 26,000 backers. That is incredible.

So I’ve never actually played ay Tim Schafer games - though now I think I may have to, but I have been following this project (and the rumoured Notch backed Psychonauts 2) and it’s amazing. This is genuinely really exciting just as an alternative fundraising model for gaming (that clearly can work). Will be fascinating to see what this fundraiser will lead to now that they’ve tripled their target in a little over 24 hours (It’s past $1.2 million).

Also great day for Kickstarter! 

The first trailer for Dear Esther (the re-release) has gone online and it’s rather exciting. The original game is a free mod for the Source engine, but the whole game has now been rather beautifully remade, additional scenes have been added and new dialogue inserted. Dear Esther treads a thin line between computer game and novel - it’s irrelevant as to which it really is - it is a wonderful story, and told quite brilliantly. I encourage everyone to give it a go.

EDIT: I’ve possibly not done enough to sell this. Dear Esther really is a work of art, the voice acting and writing are superb, and the whole tale is presented to you as you explore a mysterious island at your own speed. Exploration leads to further contemplation from the ever present narrator. This is a narrative told carefully and slowly, it requires you to think as much as it does to ‘play’. Whatever medium one decides it belongs to, it is magnificent.

BioShock itself, I comment, felt like a critique of objectivism: it was, after all, the story of a city of independent elites brought to the ground by their own greed. Levine interrupts. “I don’t view BioShock as a critique of objectivism. When Andrew Ryan says at the beginning, ‘Is man not entitled to the sweat of his own brow,’ who can say no to that, right?” Instead, he says, it’s an exploration of his own “uncomfortableness with certainty. Of political surety, of thinking you have the solution. Whether it’s religious certainty or political certainty, I get very uncomfortable with that, because I don’t feel certain myself. And I think that if you look at guys like Andrew Ryan and (Columbia’s leader) Comstock, they are very certain of their view of the world, and it is that very rigidity that often destroys them.
– Telegraph’s great interview with Ken Levine on Bioshock: Infinite, still my most eagerly anticipated game.

(Source: telegraph.co.uk)

Tech Demo with screenshot time manipulation

I love Portal. Like really love Portal. It’s such an ingenious idea that’s endlessly fun to play with. But it has been bested. A man named Arthur Lee has completed the tech demo in the link. It’s crazy and brilliant and incredibly tantalising in it’s potential. Do give it a watch.

Humble Bundle 3 is out!

I’ve said it before on here, but Humble Bundle is awesome - 5 indie games, pay whatever you want, donate to charity - and now there’s a 3rd bundle out (technically 4th if you include the Frozenbyte bundle.

Go get it. 

Even my extensive tolerance for boring projects is up against a wall here. Street Cleaning Simulator doesn’t even provide enough mental activity to produce “The Reviewer’s Trance”, which is a mild mesmerisation-through-boredom which can often rack up large tracts of game time simply by keeping the hands busy and letting the brain disconnect from its moorings. Some games can be boring, but still busy enough. This one is not.

What am I going to do to pass the time while I slowly driving along the sides of simulated German streets? Eat? I’m all out of flapjacks. Listening to music? I guess it’s better than the dull drone of the brushes. Read Twitter in another window? No, that’s all my friends boasting about their exciting lives while I am sat inside being deliberately boring in a poorly translated sim.

Hmm. I’ve just got to focus and power through. It’s going to be okay.

The mission is over quicker than I expect, thanks to the fact that the game informs me that I can invoice for the cleaning before I have finished! I don’t know if this is some kind of meta-commentary on German street-cleaners being particular half-arsed about their cleaning responsibilities, but it’s okay by me. Screw that final seventeen yards of dirt, we’re making good speed back to HQ.

– Rock, Paper, Shotgun’s Jim Rossignol describing his experience with Street Cleaning Simulator. Which is an actual game. You can buy it here. What’s even more amazing is how demanding it is. 2.6GHz duo core processor! My modest laptop can’t even run it. Amazing.

(Source: rockpapershotgun.com)

Bioshock Infinite Developer Diary.

Proabably the most exciting game coming out in the next 12 months.

kickstarter:

Our second million dollar project. Tim Schafer’s project just passed $1M in funding, in less than 24 hours, from more than 26,000 backers. That is incredible.

So I’ve never actually played ay Tim Schafer games - though now I think I may have to, but I have been following this project (and the rumoured Notch backed Psychonauts 2) and it’s amazing. This is genuinely really exciting just as an alternative fundraising model for gaming (that clearly can work). Will be fascinating to see what this fundraiser will lead to now that they’ve tripled their target in a little over 24 hours (It’s past $1.2 million).Also great day for Kickstarter! 

kickstarter:

Our second million dollar project. Tim Schafer’s project just passed $1M in funding, in less than 24 hours, from more than 26,000 backers. That is incredible.

So I’ve never actually played ay Tim Schafer games - though now I think I may have to, but I have been following this project (and the rumoured Notch backed Psychonauts 2) and it’s amazing. This is genuinely really exciting just as an alternative fundraising model for gaming (that clearly can work). Will be fascinating to see what this fundraiser will lead to now that they’ve tripled their target in a little over 24 hours (It’s past $1.2 million).

Also great day for Kickstarter! 

The first trailer for Dear Esther (the re-release) has gone online and it’s rather exciting. The original game is a free mod for the Source engine, but the whole game has now been rather beautifully remade, additional scenes have been added and new dialogue inserted. Dear Esther treads a thin line between computer game and novel - it’s irrelevant as to which it really is - it is a wonderful story, and told quite brilliantly. I encourage everyone to give it a go.

EDIT: I’ve possibly not done enough to sell this. Dear Esther really is a work of art, the voice acting and writing are superb, and the whole tale is presented to you as you explore a mysterious island at your own speed. Exploration leads to further contemplation from the ever present narrator. This is a narrative told carefully and slowly, it requires you to think as much as it does to ‘play’. Whatever medium one decides it belongs to, it is magnificent.

BioShock itself, I comment, felt like a critique of objectivism: it was, after all, the story of a city of independent elites brought to the ground by their own greed. Levine interrupts. “I don’t view BioShock as a critique of objectivism. When Andrew Ryan says at the beginning, ‘Is man not entitled to the sweat of his own brow,’ who can say no to that, right?” Instead, he says, it’s an exploration of his own “uncomfortableness with certainty. Of political surety, of thinking you have the solution. Whether it’s religious certainty or political certainty, I get very uncomfortable with that, because I don’t feel certain myself. And I think that if you look at guys like Andrew Ryan and (Columbia’s leader) Comstock, they are very certain of their view of the world, and it is that very rigidity that often destroys them.
– Telegraph’s great interview with Ken Levine on Bioshock: Infinite, still my most eagerly anticipated game.

(Source: telegraph.co.uk)

Tech Demo with screenshot time manipulation

I love Portal. Like really love Portal. It’s such an ingenious idea that’s endlessly fun to play with. But it has been bested. A man named Arthur Lee has completed the tech demo in the link. It’s crazy and brilliant and incredibly tantalising in it’s potential. Do give it a watch.

Humble Bundle 3 is out!

I’ve said it before on here, but Humble Bundle is awesome - 5 indie games, pay whatever you want, donate to charity - and now there’s a 3rd bundle out (technically 4th if you include the Frozenbyte bundle.

Go get it. 

Even my extensive tolerance for boring projects is up against a wall here. Street Cleaning Simulator doesn’t even provide enough mental activity to produce “The Reviewer’s Trance”, which is a mild mesmerisation-through-boredom which can often rack up large tracts of game time simply by keeping the hands busy and letting the brain disconnect from its moorings. Some games can be boring, but still busy enough. This one is not.

What am I going to do to pass the time while I slowly driving along the sides of simulated German streets? Eat? I’m all out of flapjacks. Listening to music? I guess it’s better than the dull drone of the brushes. Read Twitter in another window? No, that’s all my friends boasting about their exciting lives while I am sat inside being deliberately boring in a poorly translated sim.

Hmm. I’ve just got to focus and power through. It’s going to be okay.

The mission is over quicker than I expect, thanks to the fact that the game informs me that I can invoice for the cleaning before I have finished! I don’t know if this is some kind of meta-commentary on German street-cleaners being particular half-arsed about their cleaning responsibilities, but it’s okay by me. Screw that final seventeen yards of dirt, we’re making good speed back to HQ.

– Rock, Paper, Shotgun’s Jim Rossignol describing his experience with Street Cleaning Simulator. Which is an actual game. You can buy it here. What’s even more amazing is how demanding it is. 2.6GHz duo core processor! My modest laptop can’t even run it. Amazing.

(Source: rockpapershotgun.com)

Bioshock Infinite Developer Diary.

Proabably the most exciting game coming out in the next 12 months.

"BioShock itself, I comment, felt like a critique of objectivism: it was, after all, the story of a city of independent elites brought to the ground by their own greed. Levine interrupts. “I don’t view BioShock as a critique of objectivism. When Andrew Ryan says at the beginning, ‘Is man not entitled to the sweat of his own brow,’ who can say no to that, right?” Instead, he says, it’s an exploration of his own “uncomfortableness with certainty. Of political surety, of thinking you have the solution. Whether it’s religious certainty or political certainty, I get very uncomfortable with that, because I don’t feel certain myself. And I think that if you look at guys like Andrew Ryan and (Columbia’s leader) Comstock, they are very certain of their view of the world, and it is that very rigidity that often destroys them."
"

Even my extensive tolerance for boring projects is up against a wall here. Street Cleaning Simulator doesn’t even provide enough mental activity to produce “The Reviewer’s Trance”, which is a mild mesmerisation-through-boredom which can often rack up large tracts of game time simply by keeping the hands busy and letting the brain disconnect from its moorings. Some games can be boring, but still busy enough. This one is not.

What am I going to do to pass the time while I slowly driving along the sides of simulated German streets? Eat? I’m all out of flapjacks. Listening to music? I guess it’s better than the dull drone of the brushes. Read Twitter in another window? No, that’s all my friends boasting about their exciting lives while I am sat inside being deliberately boring in a poorly translated sim.

Hmm. I’ve just got to focus and power through. It’s going to be okay.

The mission is over quicker than I expect, thanks to the fact that the game informs me that I can invoice for the cleaning before I have finished! I don’t know if this is some kind of meta-commentary on German street-cleaners being particular half-arsed about their cleaning responsibilities, but it’s okay by me. Screw that final seventeen yards of dirt, we’re making good speed back to HQ.

"
"

Well, they’re not very social. A game like World of Warcraft or Counter-Strike or whatever is way more social. Because you actually meet new people in clans or guilds. You go do activities together and help each other out, right?

[With certain social games] it’s about the game exploiting your friends list that you already made, so it’s not really about meeting people. And it’s not really about doing things with them because you’re never playing at the same time. It’s about using your friends as resources to progress in the game, which is the opposite of actual sociality or friendship. Maybe not exactly, but it’s not the same thing, right? They’re really just called social games because they run on social networks but they’re way less [social] – like sitting down and playing a board game with friends at a party is a way more social game. That’s an intensely social experience, right? So, like whatever. I hate that name.

"

About:

A collection of literature, film, politics, music and art; with occasional comment. Credit given where possible.

Philosophy and Politics undergrad student at the University of Sheffield.

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